![stonehearth game children stonehearth game children](https://i.pinimg.com/originals/20/21/8e/20218e8402994642a21f620ba313e1fa.jpg)
The young worker would already look like an adult, but get a de-buff for a certain period of time and work only half as long or half as effective. To shorten the childhood (get your worker faster) it might be possible to manually promote a teenager (after a certain period of time) into a worker. Player could get the option to educate all or only selected children.
![stonehearth game children stonehearth game children](https://www.staynerd.com/wp-content/uploads/game-of-thrones-lady-stoneheart-2.jpg)
it takes longer for you to get your worker… but in exchange educated workers might get an experience-buff and level faster later on (trade-off). Education might extend the childhood, i.e. Schools could require additional items like chairs, a chalkboard, books and pencils. Schools might introduce the teacher as a new profession. This kind of “loot” would be valuable as the player would not need to transfer a resource into a new settler. in an encampment of hostile NPCs (who might have stolen it from somewhere else). However, for sure it would add some additional planning to the game.īabies could be found e.g. if you want your worker right now and you have to grow him up over the next 2 years or so… you just might become upset. They might even raise them and once you attack them again (or they attack you), you will be facing your own fellower as a grown-up.įor sure there might also be some obstacles to overcome. Why shouldn’t a wolf (or other NPCs) attack you and steal your babies. In general something like this could support a lot of other ideas. This are just some of the thoughts I have had up to now. Once everything goes well and some more time has passed… you have finally the workers available. They could even be a central part for some professions, like taking care of small chickens, rabbits, etc. Teenagers also could be used as aide for professions and provide buffs like increased speed. Or even a de-buff if you have a settler who has a “Grumpy” as a trait. To bring more value, they might cause a “happiness”-buff related to having kids running around. Once the baby turns into a teenager, they could populate the city, play around and interact with your pets, just as suggested. Maybe the traits-system which was mentioned could link in here as a reward / punishment? Depending on how much you care, the better / faster they grow up. However, growing up babies might also work like a “Tamagotchi” kind of game. I think it was mentioned that the devs do not like to implement mini-games. Resources could be milk, maybe wood to heat up, some fabric for the diapers, etc. One could be that there is a Nanny-profession which requires resources as others to “produce” a good… in this case develop the baby into a teenager. Growing the baby could work in different ways.
![stonehearth game children stonehearth game children](https://i.pinimg.com/736x/f3/28/d0/f328d0016f741d6f530f24a023434542--voxel-low-poly.jpg)
Similar to the beds, which are required for people to sleep, the delivery of a baby might require a “baby crib”, otherwise no baby. Why not having a Stork fyling in and delivering a baby? Sure, is sounds like a stereotype… but might look funny and for sure is in no other game (which I know at least). While you could exchange a specific resource for a new settler (like food as mentioned in the last Live-Stream), the new fellow might not appear as an adult. What if there would be 3 stages of your workers life? Continuing the thoughts related to the pictures I have posted in the “ Voxel Pirate´s Qubicle Creations”-Thread…